This is one of my under-drawings for the character that goes with my night and day bedroom backgrounds. The dream that I am translating into a game basically consisted of a creepy real life version of a character from a beloved childrens show bursting into my room wearing my favorite poncho and walking towards me with a really unsettling shuffle. It doesn’t sound like much, but it was bizarrely intense.
The two backgrounds for a simple flash game I’m working on during breaks from more urgent projects, which is based on a short and unpleasant dream I had last month. Night and day in the same bedroom.
A low poly character for a game jam I am working on. We are hoping to at least have at least a decent prototype done in time to submit to this months 1GAM (flags). The character was designed for both ease of rigging and modularity. Final tri count for this basic one is 1684.
A muscly dude I am making so I will have at least one male character in my graduation portfolio. Anyone who knows me in person shouldn’t bat an eye at the loudness of his clothing. I have actually worn shorts very similar to these, many times. He actually has normals too!
The blank versions of the adults in a game I’ve been working on called “Princess”. Despite what the name suggests it is a slice-of-life game that takes place in a residential neighborhood. There are Idle and Walking animations for 5 moods.
Secret Frozen Kitten is a flash game that I made in conjunction with Nathan Ray. The game was created for the onegameamonth December jam, using all three of the optional themes, ‘secret,’ ‘frozen,’ and ‘kitten.’
Characters were based loosely on Inuit mythology: Nanook, the god of polar bears, and Pinga, the goddess of hunting, fertility, and the afterlife. Music was based on Inuit throat singing.
I have been working on a new color palette and fight-scene animations for outcast. So far I have the roughs done for the main character swinging her staff. Her hair is a bit too heavy and the edge of the staff shifts in her grip a little bit, but I will fix these things in the pixelation stage.
and then box modeling, with 2 variations:
The version with the wings is slightly skinnier, meant to suggest conservation of mass between her too forms. This will be reinforced texturally. The intent is for her to have hand-painted textures using custom brushpacks I’ve made and have her cell shaded.
The idle and death animations for the first of a variety of unique wiggly goo monsters that serve as one of the 3 types of obstacles the nautilus must navigate in order to explore the underwater cavern. It is entirely purple to denote that it is cleared with the purple ability (a laser beam). This guy took a surprising amount of time to complete, but subsequent ones should go quicker now that I have the workflow down.